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Galaxy: Generation of the Stars
The galaxy generator generates seven different types of stars in each of
four sizes, plus a number of "special" stellar objects. During the game you
only see the types of stars and the special stellar objects. The size of the
stars are not visible to you, but they play an important role in planetary
generation and system size.
To better understand this, we will start by listing the types of stars and
- Super Giant
Special Stellar Objects:
- Black holes - while normally found only at the galactic
center, there is a 0.005% chance you might find them elsewhere.
- Neutron Stars - while these can be generated by the galaxy
generator, they are removed before actual gameplay because they have no planets.
- Wormholes - not yet implemented, but coming!
How does each star size and class affect the number of planets they have?
While there is a randomness to the deployment of planets, each star type helps
determine this random range.
Within the accretion disk, there are three development zones: inner, middle,
and outer. Each zone plays an important role in what type of planet forms
(this will be discussed later). In all cases, there is a chance, though usually
very low, that a star will have no planets. If this occurs, the galaxy generator
will automatically regenerate that system so that all systems have planets.
- Super-giant and Giant stars: 1-3 planets, distributed
throughout the 3 zones.
- O, B class stars: 1-5 planets, distributed throughout the
- A class stars: 1-5 planets, distributed throughout the
- F, G class stars: 2-8 planets, often shifted toward the
outer zone in larger systems.
- K class stars: 1-7 planets, often shifted toward the outer
zone in larger systems.
- M class stars: 1-3 planets, distributed throughout the
- Dwarf stars: 0-1 planets, always in the outer zone.
- Neutron Stars and Blackholes: 0-1 planets, always in the
Technically a one planet black hole or neutron star might make it through
the galaxy generator, but this is very rare.
As with real star systems, planets closer to the star generally are less
habitable, while outer planets tend to be cold or gas giants. FarSpace follows
this general principle when creating its planetary distribution.
Here is how a system develops for each planet in a zone:
- 5% chance of Asteroids
- 5% chance of Gas Giant
- 50% chance of Rock
- 10% chance of Desert
- 30% chance of Hostile
- 10% chance of Asteroids
- 5% chance of Gas Giant
- 10% chance of Rock
- 20% chance of Desert
- 25% chance of Hostile
If the star is a F, G, or K class:
- 20% chance of Marginal
- 10% chance of Terrestrial
- 15% chance of Asteroid
- 60% chance of Gas Giant
- 5% chance of Rock
- 5% chance of Desert
If the star is a Dwarf star, a Neutron star, or a Black Hole:
- 10% chance of Cold
- 5% chance of Hostile
Energy is heavily dependent on zone while diameter, minerals, environment,
and slots are dependent on the planet type.
- Inner zone: 100-150 energy
- Middle zone: 50-100 energy
- Outer zone: 0-50 energy
Diameter / Max Slots:
- Gas Giants: 30000-180000 / 3-18 slots
- Rock: 1000-10000 / 1-10 slots
- Cold: 1000-10000 / 1-10 slots
- Desert: 4000-14000 / 4-14 slots
- Hostile: 4000-19000 / 4-19 slots
- Marginal: 7000-17000 / 7-17 slots
- Terrestrial: 14000-17000 / 14-17 slots
- Asteroid: None (must be assembled first; max slots
determined at time of assembly)
- Gas Giant: None (must be condensed first)
- Rock: 75% of max slots
- Cold: 75% of max slots
- Desert: 75% of max slots
- Hostile: 50% of max slots
- Marginal: 50% of max slots
- Terrestrial: 9 slots (fixed)
- Rock, Desert, Hostile, Marginal, Asteroids, and Gas Giants range:
Slots*4+80+60 minerals (+80 refers to -80 to 80 random range)
- Cold: 0 minerals
- Terrestrial: 100 minerals
- Rock: 0-7
- Cold: 0-7
- Desert: 6-13
- Hostile: 12-26
- Marginal: 25-51
- Terrestrial: 100
Note: This information is generated from the 9/10/2006
version of the galaxy generator and is subject to change.
There are four types of special systems added by the galaxy generator:
- Homeworld systems
- Strategic resource systems
- Disease (aka Mutant) systems
- Central black hole
These are generated as follows:
Homeworlds: A new system is created in the outer region of the galaxy with
1 terrestrial, 1 hostile or equivalent, and 1 cold/rock or equivalent.
Existing systems are selected throughout each specified radius and have a
strategic resource added.
Existing systems are selected throughout each specified radius with Marginal
or Terrestrial planets and have the disease added. Technically there are
8 different diseases, just like strategic resources, but there is only the
mutant implemented, which is placed on all 8 types.
Central black hole is added separately at the center coordinates of the
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