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Structures and Projects

Structures

Note 1: Output values are before minerals and assume that tech is at level x-3 (except Ancient structures and stargates).

Note 2: Output notation: C:n, E:n, R:n, F:n, M:n mean CPs, Energy, Research, Food, Moral with output of "n."

Note 3: Please refer to the Tech Tree for the relationships between technologies and tech levels. The below list is presented in lowest tech to highest tech order.

Note 4: Tech tree is denoted as follows: Human, Bio, Cyborg, Human/Cyborg, Human/Bio, Bio/Cyborg, and All Technology Trees.

Factories

TL   Constr. pointsNeeded pop.
1FactoryBasic factory. Destroys Environment.10500
2Ti-Factory ()Advanced factory, relies on minerals.251000
3High-tech FactoryAdvanced factory, 50% relies on minerals.201500
3BioFactoryAdvanced Factory, relies on environment.201500
3Factory ComplexAdvanced Factory, relies on minerals. Destroys Environment.251500
4Solar FactoryAn advanced factory that converts solar radiation into production. This structure also outputs a small amount of energy.251500
4MegaFactory ()A city-sized factory that relies on minerals. Destroys Environment.601500
4Chrome Factory ()An improved version of the factory that relies on minerals. Destroys Environment.422000
6Strip MinePowerful mining and manufacturing facility that rapidly destroys the environment and uses up all resources on the planet. (Environment-based production; destroys environment at -300/turn.)4002500
n/aAncient ComplexHomeworld Factory, relies on minerals. (not buildable)341500

Research

TL   Res. pointsNeeded pop.
1Research LabBasic Research Facility.10500
3Lab ComplexAdvanced Research Facility.251500
3Research HubAdvanced Research Facility.201500
4Sci-City ()City-sized Research Facility.802000
4Research Network ()We can always use some more lab space for research.452000
n/aAncient Research LabHomeworld Research Facility. (not buildable)301500

Power

TL   EnergyNeeded pop.
Oil Plants
1Oil Power PlantBasic power plant. Uses minerals. Destroys Environment.100500
3Enh Oil Power PlantEnhanced power plant. Uses minerals. Destroys Environment.3001500
Solar Plants
1Solar Power PlantBasic solar power plant. Uses solar energy.100500
3Solar ConverterHigh output Solar Plant. Uses solar energy. (Human)4501500
3Enh Solar PlantMedium output Solar Plant. Uses solar energy. (Bio)3001500
Bio Plants
3Bio Power PlantBiologically friendly power plant. Uses environment. (Bio)3001500
6Advanced Bio Power PlantHigh output biologically friendly power plant. Uses environment. (Bio)5002500
Fission/Antimatter Plants
2Nuclear Power Plant ()Fission power plant.4001000
5Antimatter Reaction Facility ()Antimatter power plant. (Human)16003500
5Thermonuclear Power Plant ()Advanced fission power plant. (Cyborg)12003500

Biologicals

TL   FoodNeeded pop.
Food/Farms
1FarmBasic farm using 100% Environment.100500
2Hydroponics FarmAdvanced farm using 50% Energy.2001000
2Food Synthesis FacilityAdvanced farm using 50% Minerals.2001000
2Greenhouse FarmAdvanced farm using 50% Environment.2001000
6Subterranean FarmThe epitome of farming technology independent of Environment.5002500
6Gaia FarmThe epitome of farming technology based 75% Environment.6002000
Environment
2Mutagen Dispenser ()Terraforming station that disperses mutagen into the atmosphere.n/a1000
5Advanced Mutagen Dispenser ()Terraforming station that disperses activated mutagen into the atmosphere.n/a1500
Terraforming Support
3Solar ShieldShields the planet from a small amount of solar radiation. Allows terraforming closer to the sun than normally allowed.n/a1500
3Thermal GeneratorProduces heat, allowing colder planets to stay warm enough to support plant life. Allows terraforming further from the sun than normally allowed.n/a1500

Military

TL   Needed pop.
Scanners
1Comm/ScanBasic planet based space scanner. Provides minimal acceleration of fleets between systems with Comm/Scans.500
3Enh Comm/ScanLonger range planet based space scanner. Provides minimal acceleration of fleets between systems with Comm/Scans.1500
4Ultimate Comm/ScanLongest ranged planet based space scanner. Provides minimal acceleration of fleets between systems with Comm/Scans.1250
6High Energy Comm/Scan CenterExtreme range planet based space scanner. Provides an acceleration/deceleration envelope for fleets traveling to and from other systems. Equipped with basic fueling facilities.1750
Docks
1Space PortMid level fueling structure.500
2Space DocksAdv. fueling structure. Repairs and upgrades ships.1000
3Civilian DocksAdv. fueling structure. Enhanced ship repair and upgrades.1000
3Military DocksAdv. fueling structure. Repairs and upgrades ships. Limited planetary defense containing 2 each of your most powerful anti-small, anti-medium, and anti-large weapons.1500
5StarbaseMassive orbital platform with docking bays, integrated stargate, and weapon batteries (6S, 4M, 2L).2000
6Fleet PlatformOrbital fueling platform. Enhanced ship repair and upgrades. Built in combat simulators and long range scanners aid you in preparing your fleet for battle.1500
6Battle PlatformOrbital fueling platform. Repairs and upgrades ships. Strong planetary defense containing 6, 8, and 10, respectively, of each of your most powerful anti-small, anti-medium, and anti-large weapons combined with a low level scanner give your war fleets a strong base to return home to.2000
Stargates
4Primitive StargateMost basic stargate. Provides up to 200% fleet speed when moving between stargates.1250
5StargateStandard stargate. Provides up to 400% fleet speed when moving between stargates.1000
5High Power Star GateAdvanced stargate. Provides up to 500% fleet speed when moving between stargates.2000
Shields
4Planetary ShieldBasic planetary shield able to absorb 3500 HPs. Shields charge slowly over time to full strength.1750
4Photo-absorbant Lichen ShieldLichen is layered over the planetary surface able to absorb 3000 HPs. Lichen layers slowly over time before it is at full strength.1750
6Advanced Planetary ShieldAdvanced planetary shield able to absorb 5250 HPs. Shields charge slowly over time to full strength.3000
Batteries
2FlakEnhanced EM planetary defense with scanner. Contains 6 each of your most powerful anti-small, anti-medium, and anti-large weapons.1000
2S-P FlakEnhanced EM planetary defense with scanner. Contains 6 each of your most powerful anti-small, anti-medium, and anti-large weapons. Requires no power.1500
3Planetary Defense Installation ()The most powerful planetary defense base with scanner. Contains 15 each of your most powerful anti-small, anti-medium, and anti-large weapons.4000
6Defense SatelliteHigh powered orbital defense platforms bring needed firepower to a battle. Equipped with 12 of your most powerful anti-small and anti-medium weapons and 18 of your best anti-large weapons, this base is on par with the human Planetary Defense Installation in terms of raw firepower. When not shooting enemy ships, the Defense Satellite provides solar power to the planet.2000
Mine Fields
5Robotic Mine Field ControlThe mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 8 mines that do 100-150 damage.1500
5Swarm Mine Field ControlThe mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 40 mines that do 20-30 damage.1500
5Self Aware Mine Field ControlThe mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 6 mines that do 80-120 shield piercing damage.1500
6Supernova Mine Field ControlThe mine field is deployed throughout the system. Mines are first-strike weapons that hit enemy ships prior to the start of combat. This mine field can support up to 12 mines that do 160-240 damage.2500
Special Structures
6Fleet Command ()Powerful fleet command station providing training and fleet coordination. Increases Attack and Defense of all ships in the system. Extremely expensive.3500

Government/General

TL   Needed pop.
Colony Units
1OutpostBasic colonization structure. Provides power, production, and food. C:8 E:35 F:302000
6Advanced OutpostAdvanced colonization structure. Provides power, production, food, and morale. C:12 E:48 F:602000
n/aBunkerDeep range fleet support facility with built in batteries to defend itself. Cannot be constructed except from fleet deployment. Built in docks, scanner, and stargate. E:10 F:125 Weapons:10S,6M,4L1000
n/aSporeAdvanced colony structure with independently weak capabilities, but fills the colony it is deployed on with extra spores. Cannot be constructed except from fleet deployment. This structure is a respectable fueling station too. C:12 E:20 F:50 Weapons:2S,2M,2L1000
n/aExtra SporeSpare spores from the Spore Colony (not independently buildable). This structure improves environment and morale in addition to providing weak production. C:9 E:9 F:9 Weapons:1S,1M,0L1000
Bases and Global Production Centers
4Space City ()An independent city producing almost everything we need. C:25 E:125 F:125 R:42500
4Hive ()Advanced colonial structure (not colonization) that provides production, power, food, and research output. Also improves the environment. C:32 E:300 F:200 R:10 (Bio)1500
5Generator ComplexAdvanced supplies generation that provides power, food, and weak defense. Also improves the environment. E:500 F:300 (Bio)1500
5Engineering Complex ()Advanced facility for technology research and development. C:16 R:16 (Human)2500
Entertainment
2Entertainment CenterBasic moral control. Improves moral on a single planet. M:20500
Training Facilities
4Crew Training FacilityTrains orbiting ships (only your empire's) to 2nd level.1250
5Pilot AcademyTrains orbiting ships (only your empire's) to 3rd level.1000
5Virtual Battle SimulatorTrains orbiting ships (only your empire's) to 4th level. (Human)1000
Governments
1Government CenterBasic governmental control. Improves moral empire wide. Most effective for empires under 25 planets.2500
3Emporer's PalaceAdvanced governmental control. Improves moral empire wide. Most effective for empires under 60 planets.7500
3ParliamentAdvanced government control. Improves moral empire wide. Most effective for empires under 60 planets.7500
Note: For government center/palace/parliment only 1 of these structures can be built at once.

Renegade, Mutant, Pirate, and E.D.E.N.

Race   Needed pop.
RenegadeRenegade BaseDefensive structure. Contains 6 anti-small weapons.1000
MutantMutant BaseDefensive structure. Contains 6 anti-small weapons.1000
PiratePirate BaseDefensive structure. Contains 8 each of your most powerful anti-small, anti-medium, and anti-large weapons. Pirate base also has limited production output. Provides basic fueling of ships. C:8 E:60 F:805000
PiratePirate DenProduction output unit for Pirates. C:16 E:60 F:601000
PiratePirate ShipyardsFueling and production for Pirates; equipped with limited defense: 4 anti-small, 3 anti-medium, and 2 anti-large weapons. C:121200
PiratePirate PrisonSlave labor production source for Pirates. C:283000
PiratePirate BreweryFood and training for Pirates. F:201000
PirateSmall Pirate BaseA lower cost, though lower defense, Pirate base containing 2 each of anti-small, anti-medium, and anti-large weapons. C:8 E:60 F:805000
EDENEDEN BaseDefensive structure. Contains 12 each of your most powerful anti-small, anti-medium, and anti-large weapons.1000
EDENEDEN Flak PlatformDefensive structure. Contains 24 anti-small, 48 anti-medium, 24 anti-large, and 4 anti-planet weapons. EDEN weapons are left over from the heyday of the Empire, and their firepower is unrivaled in the galaxy.2000
Note: These structures are for non-player worlds controlled by Renegade, Mutant, Pirate, and E.D.E.N. Former Imperators may control Pirate.

Projects

Environmental

TL   
2Improve EnvironmentIncreases Environment by a fixed value. (Bio)
3TerraformingTerraforms a world to the next class world (terraforming requirements must be met).

Planet Improvement

TL   
3Habitable Surface ExpansionIncreases slots for buildings by 1 up to planetary max (diameter/1000).
5Planetary CondensationCondenses a gas giant into a habitable planet.
5Planetary AssemblyAssembles an asteroid into a habitable planet.
5Decrease Orbital RadiusIncreases the energy abundance of a planet by reducing it's orbital radius.
5Increase Orbital RadiusReduces the energy abundance of a planet by increasing it's orbital radius.

Ship

TL   
1Upgrade ShipsAdds production to a ship upgrade pool for use with Constr Upgrade command.

Strategic Resource

TL   
2Nuclear Fusion - TitaniumProduces a unit of TI ().
2Nuclear Fusion - UraniumProduces a unit of UR ().
2Mutagen SynthesisProduces a unit of Mutagen (). (Bio)
5Chromium Synthesis ()Produces four units of Chromium () from one unit of Antimatter (). (Cyborg)
5Silicum Synthesis ()Produces four units of Silicium () from one unit of Antimatter (). (Human)
5Carboneum Synthesis ()Produces four units of Carboneum () from one unit of Antimatter (). (Bio)

General Projects

TL   
1Deep Space ScannerTemporarily increases scanner range greatly (maximum of double range). This effects only the scanners of the targeted planet (thus, target the scan at a planet with a comm/scan on it). Very effective for exploration.
2Produce Research EquipmentProduces a small ammount of RPs from Production.
1HolidaysWorthless. Improves moral temporarily.

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